The Influence of Digital Game-Based Learning on Student Vocabulary Enrichment (Baamboozle and Wordwall Implementation)

Authors

  • Destiawati Syaharani Rahayu Univesitas Pakuan
  • Gusnadi Universitas Pakuan

Keywords:

digital game, game-based learning, english vocabulary

Abstract

Baamboozle can be an effective learning medium for teaching vocabulary in vocational English classes. Learning English in vocational contexts, such as hospitality, requires engaging methods that suit students’ needs. This research aims to investigate whether there is a significant effect of using Baamboozle and Wordwall as digital game-based learning media, and whether there are significant differences between the two in enriching students’ vocabulary mastery on Front Office topics, especially Check-In service. The researcher used a quasi-experimental design with pre-test and post-test given to both experimental and control groups. The experimental group was treated with Baamboozle, while the control group used Wordwall. The results of the paired sample t-test showed a significant improvement in both groups. However, the independent t-test revealed a significant difference in favor of the experimental group, indicating that Baamboozle was more effective in enriching vocabulary. The combination of Baamboozle’s collaborative game-based features and role-play activities contributed to students’ better vocabulary comprehension and engagement. Based on the result, it is recommended that teachers consider using interactive digital games like Baamboozle to make vocabulary learning more effective, contextual, and enjoyable, especially in vocational schools where practical communication is essential.

References

Abidah, L., Asih, R. A., & Widodo, E. (2023). Digital Game-Based Learning as a Strategy to Expand Vocational Students’ Vocabulary: A Mixed Methods Approach. Journal of Education Technology, 7(3).

Afrilyasanti, R., & Cahyono, B. Y. (2022). Gamification as a helping hand for students’ learning adaptation due to covid-19 pandemic. The Journal of AsiaTEFL, 19(4), 1301-1310.

Arini, A. R., & Suwarso, P. N. (2024). “EFL STUDENTS’PERCEPTION TOWARDS THE USE OF BAAMBOOZLE FOR VOCABULARY LEARNING” Eltin Journal: Journal of English Language Teaching in Indonesia, 12(1), 97-110.

Alshahrani, H. A. F. (2019). Strategies to improve English vocabulary and spelling in the classroom for ELL, ESL, EO and LD students. International journal of modern education studies, 3(2), 65-81.

Ajisoko, P. (2020). The use of Duolingo apps to improve English vocabulary learning. International Journal of Emerging Technologies in Learning (iJET), 15(7), 149-155.

Alimova, M. A. (2023). Using the internet service “Baamboozle” when creating a gamified educational environment in English classes. American Journal of Pedagogical and Educational Research, 8(1), 106-113.

Bandjarjani, W., & Efrata, C. I. (2023). USING WORD WALL IN TEACHING ENGLISH VOCABULARY AND ITS IMPACT ON THE STUDENTS’VOCABULARY ACHIEVEMENT. ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya, 4(1), 340-347.

Bueno-Alastuey, M. C., & Nemeth, K. (2022). Quizlet and podcasts: effects on vocabulary acquisition. Computer Assisted Language Learning, 35(7), 1407-1436.

Beck, I. L., McKeown, M. G., & Kucan, L. (2019). Bringing words to life: Robust vocabulary instruction (2nd ed.). Guilford Press.

Cahyani, A. N. (2022). A Correlation Study between Students’ Language Awareness, Vocabulary Mastery, and Reading Skill at The Tenth Grade of High School in Indonesia in The Academic Year of 2021/2022.

Cahyani, D., Putera, L. J. ., & Susanti, N. W. M. . (2023). The Use of Global English Pare Platform as A Mobile Learning Resource to Learn English Vocabulary. Jurnal Ilmiah Profesi Pendidikan, 8(3), 1664–1670. https://doi.org/10.29303/jipp.v8i3.1580.

Coffey, J. R., Shafto, C. L., Geren, J. C., & Snedeker, J. (2022). The effects of maternal input on language in the absence of genetic confounds: Vocabulary development in internationally adopted children. Child development, 93(1), 237-253.

Coffey, B. (2019). "Baamboozle encourages collaboration among students." Educational Games Review, 12(3), 45-52.

Coxhead, A., & Dang, T. N. Y. (2021). Vocabulary and English for specific purposes research. Routledge.

Evans, T. D. (2024). Ready or Not: Novice Elementary Teachers’ Perceptions of Their Preparedness to Meet the Needs of Students Reading Significantly Below Grade Level. Doctoral dissertation, Concordia University Chicago.

González-Fernández, B., & Schmitt, N. (2020). Word knowledge: Exploring the relationships and order of acquisition of vocabulary knowledge components. Applied Linguistics, 41(4),

Hendrawaty, N., Sakhiyya, Z., Wahyuni, S., & Yuliati, Y. (2024, November). STUDENTS’PERCEPTIONS ON THE INTEGRATION OF MULTIMODALITY IN VOCABULARY CLASSROOM PRACTICES. In UNNES-TEFLIN National Conference (Vol. 6, pp. 448-460).

Herawati, A., & Irdiyansyah, I. (2022). Research on ELT. Bogor: Penerbit Lindan Bestari. ISBN: 978-623-5986-03-6.

Holidazia, R., & Rodliyah, R. S. (2020). Strategi siswa dalam pembelajaran kosa kata bahasa Inggris. Jurnal Penelitian Pendidikan, 20(1), 111-120.

Husna, A., & Anita, Y. (2024). Pengaruh Model Problem Based Learning (PBL) Berbantuan Media Wordwall Terhadap Hasil Belajar IPAS Peserta Didik di Kelas IV SD Gugus 03 Lembah Melintang Kabupaten Pasaman Barat. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(3), 473-484.

Downloads

Published

30-04-2025

Issue

Section

Articles

How to Cite

The Influence of Digital Game-Based Learning on Student Vocabulary Enrichment (Baamboozle and Wordwall Implementation) (Destiawati Syaharani Rahayu & Gusnadi, Trans.). (2025). Asshika: Journal of English Language Teaching & Learning , 1(2), 24-36. https://doi.org/10.65190/9tsw6n30